The Speed Variant
A test of a player's
ability to advance the team with a minimum of enhancements... victory
over attrition! In this variant, combat in later chapters becomes
very challenging with a minimum of items and level-up points.
MERCHANDISING! Any items found or looted may be retained,
but items can neither be repaired, sold nor purchased at shops. (Since
items cannot be purchased at a shop, no heirlooming game is allowed.)
VALUE UNKNOWN! Unidentified items may only be assessed by any
member of the party or by using the spell Know The Hidden.
EQUIPMENT LIMITATIONS! Any item, whether standard issue or enchanted,
may be equipped.
REPLAYS ! If characters die during combat, just keep playing
through. Any combat which results in the termination of all
members of the party ends the Speed game. In that case, start from
scratch again! :)
SETTING! Gameplay may be set at any difficulty and focus.
Work your way up to Hard/Fighter where the points awarded will be the fewest
but where the test is the most challenging.
RESTING ! However, there are 2 exceptions: In Chapter
3, the clock must be advanced to sunset once and then back to sunrise one
time to trigger the proper events. In Chapter 7, the clock must be
advanced to sunrise following a critical battle in order to complete the
chapter. (During these limited rest periods, recipes may be brewed,
if your party has found the ingredients they need to do so.)
PRAYERS ! Visits to the Priest of Prandur are strictly
Jazhara's final level is
no higher than 10.
Kendaric's final level is
no higher than 9.
Solon's final level is no
higher than 7.
TEST AWARD! Gameplay setting at Hard Difficulty and Fighter Focus...
resourcefulness at its best. Only those who can anticipate the obstacles
ahead and plan their moves with care are worthy of this highest tribute.